Soccer Manager - is there any way to...

Discussion in 'Bulletin Board ARCHIVE' started by bfchris, Jul 6, 2008.

  1. bfc

    bfchris Member

    Joined:
    Aug 1, 2005
    Messages:
    958
    Likes Received:
    7
    Trophy Points:
    18
    Location:
    Barnsley, United Kingdom
    Home Page:
    Style:
    Barnsley (full width)
    Access the match as it's happening in the score centre? I've downloaded it all ok but when the actual game is going on it tells me to call later as the season is being updated! Am I being impatient and have too high expectations for a free footy sim? Love it at the mo, but frustrated about some of results. Posh for promotion! lol foz
     
  2. budmustang

    budmustang Well-Known Member

    Joined:
    Jul 28, 2007
    Messages:
    5,695
    Likes Received:
    3,180
    Trophy Points:
    113
    Occupation:
    Engineer
    Location:
    Adelaide, SA
    Style:
    Barnsley Dark
    I'm wondering that too

    Can you really not "watch" the match as it develops? Seems a bit poor if so.

    Don't get me wrong, I'm enjoying playing the game (cheers for setting it up nixon) and I really like the way we're all playing against each other. It definitely has the potential to kill off the single user Football Manager type games.

    It just seems like the "game engine" is a bit lacking. I reckon there's a massive opportunity for somebody with a bit of coding nouse to clean up while the genre is still in its infancy. I mean, does anybody else think the match report seems a bit random? I can see no evidence that the comments are reflecting selected tactics. It could also be a bit more generous with the number of comments it gives. It's difficult to decide how your tactics went down from the sparse information you are given. Is it really just a trading game? Should the players have more attributes than just rating and feet? You can't tell what type of player they are from this. What about speed, tackling ability, passing ability... well you know the sort of thing. It's like going back to the days of Kevin Toms. How can you think about tactics if you don't really know what the strengths of the players are? I know the database of players is massive and they are apparently individually rated so more attributes would equal a lot more work but it's something that needs to be addressed, even if it means randomly generating them for the more obscure players.
     

Share This Page